![]() You don't have to wait the full time you can deactivate a perk at any time and purchase another one instead. Length: How long this perk stays active once you purchase it, either 1 or 2 cycles (14 or 28 days).Two rooms are included in the purchase of a guild ship the other rooms must be purchased separately. Cycle #2 began on December 11th with the release of 5.10, cycle #3 started on December 25th etc. Cycle: For each two-week cycle (from 1 to 5), the room slot in which this perk will show up.Active perks are highlighted in a different color. Place your mouse cursor over the name to see more information, including the actual stat changes if the description does not mention it. In addition, increases Time efficiency and Critical rate for all Crew Skills by 2%. This effect is not applied in PvP or Master Mode Operations. Fortune Set Bonus: Increases critical chance by 5%.In addition, grants your companion +25% alacrity for 15s whenever you use an adrenal. Zeal Set Bonus: Increases alacrity by 5% and on each damage taken, has a 1% chance to grant +25% alacrity for 30 seconds.These effects are not applied in PvP or Master Mode Operations. In addition, there is a 1% chance when you take damage while below 20% health to trigger a 5s Defense Bubble which absorbs a large amount of damage. Vitality Set Bonus: Increases healing received by 5% and reduces the cooldowns of all in-combat revival abilities by one minute and the Group Resuscitation guild perk by 50%.In addition, grants a 0.1% chance of summoning a 100k-200k AoE attack whenever you deal or take damage, which can only occur once every 30 minutes. Might Set Bonus: Your basic attack does 10% more damage and whenever you use an adrenal, your companions get a 20% bonus to damage and healing for 15s.This effect can only occur every 30 minutes and will not be triggered in PvP or Master Mode Operations. Every heal or attack has a 1% chance to grant a +50% Mastery Boost for 30 seconds. Glory Set Bonus: Increases CXP, XP, and Reputation earned by 1%.Once you have four perks from the same set, the respective set bonus becomes active. Set: Toward which set this perk counts.Here is a description of what each column means: Scroll down to see the full table of guild perks. Therefore, we hope our list will help your guild decide what to activate. Unfortunately, this system is very opaque, with perks auto-refreshing every two weeks and a lot of the in-game tooltips being vague on the details. Once activated, each player in the guild will receive a new ability or passive (check your Abilities window → Guild). Game Update 5.10 has added guild perks, which can be activated to provide benefits for your guild. ← Back to news List of guild perks (5.10) ![]()
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